News

Public Test Client: Version 1.2.10.0

Welcome to the 1.2.10.0 Public Test Client Patch, Sleepers!

We’re excited to share with you early our next patch for the game, which includes several improvements and important changes. These include the highly anticipated ‘Replace’ mode in Building Mode and instanced loot in PvP areas and greatly improved rendering distances for vehicles in the Deep Desert. There are also a myriad of fixes and stability improvements for the game. Be one of the first to experience the patch and help us identify any technical issues.

Happy reading and testing! 

1.2.10.0 Test Version Release Date: September 19, 2025
Last Update: September 19 , 2025

Releases: 1.2.10.0 Test

1.2.10.0 TEST

September 19, 2025

Highlights

  • The construction tool now features a ‘Replace’ mode that can be used to replace building pieces with other compatible pieces. Allowing you to quickly upgrade your bases to new sets.
  • Updated loot in PvP areas to be instanced, similar to loot in PvE areas. More on this under the “Resources, Building, and Crafting” header.
  • We have implemented a new loot structure for the Deep Desert. Schematics no longer rotate on a weekly basis. More on this under the “Deep Desert and Landsraad” header.
  • Added the ability to recover lost vehicles using a new mode in the Vehicle Backup Tool. More on this under the “Vehicles” header.
  • In the vehicle management menu, it is now possible to chose the vehicle as a respawn point.
  • Vehicle visibility distances have been drastically increased, up to 2km.
  • Windtraps will now stop consuming filters if the base’s water storage is full.

Features and Changes

Resources, Building, and Crafting:

  • The construction tool now features a ‘Replace’ mode that can be used to replace building pieces with other compatible pieces. Allowing you to quickly upgrade your bases to new sets.
  • The piece picker is now a separate action available in both the build and replace modes.
  • Windtraps will now stop consuming filters if the base’s water storage is full.
  • Added a status notification when the player enters a sub-fief they have access to.
  • Updated loot in PvP areas to be instanced, similar to loot in PvE areas. This means that every player who loots a container in a PvP area will get their own personal loot. This is to ensure that doing an activity and clearing out an area always has value and rewards for the effort.
    • To support PvP Loot becoming Instanced, the PvP loot tables have been balanced to fit the experience of everyone getting their own loot. PvP Loot still has increased drops compared to the PvE Loot.
  • Reduced the Old Imperial Component crafting cost requirement for the MK3 Buggy modules, as they were more expensive than other tier buggy modules.
  • Updated the loot pools of dynamic crashed ships to include new unique items.
  • Changed the description of the Unique Literjons to better explain their purpose.

Combat:

  • The rocket launcher can now lock on characters again, but it also requires a target lock before being able to fire, both against characters and vehicles.
  • Improved consistency of infantry missiles to hit their targets.
  • Several of the target NPCs in the Desert Ghoul’s assassination contracts are now slightly tougher.
  • Spitdart Rifles now have their own weapon sub-category in the customization menu.

Vehicles:

  • Added the ability to recover lost vehicles using a new mode in the Vehicle Backup Tool.

    When vehicles that you personally own are removed from the world by the sandworm, coriolis storms, or complete destruction via combat they can now be recovered for a fee from a new Recovery mode in the Vehicle Backup Tool. In addition to a Solari fee, recovered vehicles will lose 15% of their maximum repairable durability each time they are recovered. Recovered vehicles are brought back fully repaired and fueled.

    Note that vehicles destroyed in combat are not recoverable until they’ve been completely removed from the game world as to allow looting and other gameplay mechanics. Vehicles lost to the sandworm are immediately recoverable.

    You must be the owner of a vehicle to recover it. Up to 5 vehicles at a time are available for recovery. Vehicles in the recovery tool must be recovered within 72 hours. Afterwards they will be lost forever.
  • The solido projection of the Vehicle Backup Tool will now be visible and red if there’s no valid location for placing the vehicle.
  • Vehicle visibility distances have been drastically increased, up to 2km.
  • The «Scout Ornithopter» and «Assault Ornithopter» categories have been renamed to «Light Ornithopter» and «Medium Ornithopter» respectively.
  • Improved highlighting and messaging of vehicle modules targeted by welding torch. It should now be easier to repair or remove vehicle modules.
  • Added new hologram meshes for buggy, sandcrawler, carrier and medium ornithopter as well as their respective faction variants
  • Improved reliability of vehicle collision with building pieces such as walls.

Worldbuilding and Exploration:

  • Added lights in the Lost Harvest Forgotten Lab to help with guiding towards the boss room.

Story, Journey, and New Player Experience:

  • Improved Ariste’s Etchings in the Arrakeen Archives to be more accessible.
  • Added a new way to reclaim rewards from journeys in case the inventory is full when awarded.
  • Resource delivery contracts from Stranded Merchants now include a first step to acquire the resource to be delivered.

Deep Desert and Landsraad:

  • We have implemented a new loot structure for the Deep Desert. Schematics no longer rotate on a weekly basis. Instead, all schematics are able to be acquired each week, except for the ones reserved for Landsraad vendors. Schematics belong to Location + security zone specific loot-pools, such as PvP Testing Stations, Shipwrecks or PvE Testing Stations. Some schematics belong to multiple pools.
    • The goal is to allow for each area in the Deep Desert to be valuable to explore, while also allowing for rare items to become more available.
  • Players will now obtain a player start near one of the Taxi services in the Deep Desert. This gives all players access to the taxi service to escape the Deep Desert safely.
  • Significantly reduced the amount of sinkcharts required to be delivered for the Landsraad task requesting them. It used to be more than 24000, now it’s 1000.

User Interface:

  • Added new event log ‘Alert’ entries for base power about to run out and taxes being defaulted on.
  • In the vehicle management menu, it is now possible to chose the vehicle as a respawn point.
  • Updated debuff UI with a pulsating effect whenever the player is affected by a deadly debuff.
  • Pressing [Shift + Enter] will now break to a new line in different text inputs that support multiple lines.
  • Search functionality in menus has been improved, making it easier to find items using multiple keywords in any order and also by category.
  • Level Up notifications are updated to more clearly show the new level with an icon and larger number.
  • Updated the time of day UI to more accurately show the optimal dew harvest time.
  • Contract markers that belong to a Tracked Contract will now have a visual mark surrounding it on fullscreen map and compass.
  • There is a new event log entry for name changes of bases and vehicles.
  • There are now event log entries for permission level changes related to your character.
  • The event log will now show the names of NPCs that killed the character.
  • Removed event log entries for when vehicle modules are destroyed.
  • Visual updates made to edit permissions popup and inspect popup.
  • Made text chat default to whisper channel during p2p trade if trade partner has sent a new message. Added outline to the button to visualize.
  • Updated Sandworm loading screen tip.
  • Improved visuals of Iron Will cooldown debuff icon.
  • Added localized text for Twitch Drop items.
  • Added UI toggle in the settings for vehicle boosts.

Graphics, Animations, and VFX:

  • Improved visuals of Arrakeen vista as seen from the Salusan Bull and in cutscenes.

Audio:

  • Added new radio effect on start and end of radio transmissions received through Lost Harvest.

Fixes

Technical and Stability:

  • Fixed issue where the player would receive a generic connection loss error even when there was a more specific reason available for why the connection was terminated.
  • Fixed an issue that allowed the player to visit a friend while in downed state.
  • Fixed an issue that caused players to respawn at the location they died instead of the selected respawn location.
  • Fixed an issue that caused respawning from the Deep Desert to Hagga Basin not always being an option.
  • Fixed a case where players could get stuck when spawning or using the unstuck option in a location where they would overlap with vertical geometry such as cliffs.
  • Fixed an issue causing the Unstuck button to not get players unstuck while climbing.
  • Fixed ghosting artifacts on screen edges when frame generation is enabled.
  • Fixed a rare server crash that could happen after interacting with a vendor NPC.
  • Disabled hair simulation for characters that are far away from the player in order to improve performance.
  • The travel dialogue can now be cancelled when connecting to a server fails. This addresses the issues that could cause players to get stuck indefinitely in the queueing phase of the travel UI.

Resources, Building, and Crafting:

  • Trying to name something with a space at the end will now correctly show an error message.
  • Fixed an issue where a vendor’s demand of an item wouldn’t match between their list and their sell dialog content.
  • Doors and pentashields should now show up in the solido replicator preview mode.
  • Fixed an issue that caused several placeables and decorations to be rotated in the copy tool blueprint preview.

Combat:

  • Fixed a bug that allowed some hostile abilities to hit story characters during challenges.
  • Fixed an issue where NPCs could spawn underneath the floor of the Thieves Market in Mizabah.
  • «Underslung Agility» was renamed to «Heavy Weapon Agility».
  • Fixed a bug where homing rocket-launchers were attempting to hit a target after losing track.
  • Fixed the assault seeker’s explosion radius to better match visuals.
  • NPCs near the Mithra Dunemen camp should no longer be invincible.
  • Near death damage mitigation no longer applies to shield damage.
  • NPCs no longer jump when they can’t reach their target, only when they are stuck.
  • NPCs should now respawn more consistently.
  • Players are no longer be able to initiate dialogue with specific NPCs during combat.

Vehicles:

  • Jumping with a vehicle from extreme heights should not warp the camera anymore.
  • Fixed a bug that caused the mining laser of the buggy to stay on when you left the turret seat.
  • Fixed an issue that could keep vehicle modules permanently highlighted after using the welding torch’s repair and detach modes.
  • Fixed an issue where player characters would rapidly move around on a vehicle while trying to climb on it.
  • Underslung tools are no longer equippable when in vehicle passenger seats.
  • Various collision fixes on the treadwheel.
  • Buggy body module now displays properly from any distance.
  • Fixed wrong material popping in when assembling ground vehicles.
  • The vehicle respawn marker will now disappear for vehicles that are backed up with the vehicle backup tool.

Worldbuilding and Exploration:

  • Player’s worm threat no longer resets after reaching a certain height while using the suspensor pad while being targeted by the worm.
  • Fixed an issue in Old Carthag where players could lock themselves out of progressing the story further.
  • Fixed an issue where players would not exit in the intended way if they had reconnected while doing the banquet investigation.
  • Fixed an issue in the Arrakeen Archives where players could miss one of the objectives and were not able to backtrack because of the Guards in the Upper archives.
  • Parking restrictions are in effect in inside Mysa Tarill and at Helius Gate. Ornithopters can no longer land in the fortress.
  • Erythrite crystals are now easier to mine in the Hagga Rift Caves.
  • Repositioned some ultra rare containers in Imperial Testing Station No. 71.
  • Added collision to the dragon head and other various items in one of the Lost Harvest Testing Stations.
  • Patrolling NPCs now correctly take regular breaks in the sitting room at The Cells outpost.

Story, Journey, and New Player Experience:

  • Reordered dialogue options for faction contracts to show the «Accept» first.
  • Fixed an issue where a contract-specific schematic could be dropped from inventory.
  • Updated contract-related lore pickups to use new background images.
  • Contract «Forged in Dishonor» now has an additional objective, requiring the extraction of 1 liter of blood.
  • Contract «The Cleansing» now only counts the indicated factions as valid targets.
  • Advanced Planetologist contracts that give access to training now require players to actually get that training to complete the contracts.
  • Fixed a graphical issue with contract «Urgent Request» in Harko Village.
  • Updated map markers related to the “Investigate the Sandflies” contract to make it easier to understand where you should go.
  • Optional contract «Acquire Materials» in the Athar Banquest Contract Chain no longer incorrectly awards Solaris and XP.
  • Moved contract «Justice for a Bike» from the Anvil section to the Crossroads section in the Contract tab.
  • Addressed inconsistencies in betrayal attempts between the Harkonnen & the Atreides, where cancelling a contract and retaking it would sometimes not allow you to complete it on the second attempt.
  • Addressed an issue where Anton Tolliver didn’t give the option necessary to proceed with a betrayal from the Harkonnen faction.
  • Fixed issue with the contract preview of the ‘Deep Extraction’ contract when speaking with Anton Tolliver.
    • Also addressed an issue where the objectives of said contract spoiled events that were intended to be a surprise.
  • Addressed issue with certain dialogues auto-progressing when not intended during throughout the main story of Chapter 2.
  • Sub-Prefect Tors dialogue during the Touch of Evil will now behave more consistently.
  • Cpt. Nola Stein no longer disappears before your eyes during a certain dialogue.
  • A knife should no longer randomly appear in the hand of the character during the Face Dancer cut scene. 
  • Addressed an issue where Cyprian Io’s parasol would block the player’s face during certain dialogue options.
  • Health of the enemy in the parry tutorial in the New Player Experience has been tweaked so the NPC dies when it’s taken enough blows from attacks.

Deep Desert and Landsraad:

  • Killing NPCs with vehicles now counts for Landsraad progress.
  • Shipwrecks that were incorrectly set as PvE in the Deep Desert have been reverted to PvP.
  • Improved sand blending for crossing points in deep desert.
  • Adjusted deep desert resource distribution.
  • Rectified PVP zone in shipwrecks in the deep desert.

User Interface:

  • Removed map chat tab on single-player maps.
  • Updated the Party Member icons in Map Legend.
  • Made naming of Harko Village more consistent in the Overland map.
  • Fixed an issue that caused the unstuck timer to not be displayed in some cases.
  • Fixed an issue where the PVP respawn timer was not always shown on the respawn screen when the timer is ticking.
  • The Exchange search bar now works similar to the one in the friends menu, and looks for a similar search string.
  • Updated Memento Item descriptions to clarify the gameplay benefits they provide.
  • Addressed an issue where the dialogue UI would appear on top of a cinematic subtitle in the opening Painbox Experience.
  • Fixed a visual issue where a background triangle in the system menu would be visible on top of black bars in 16:10.
  • Fixed a visual issue in the crafting menu that cause the queue view to snap when opening the menu rather than being in a fixed position.
  • Permission Levels should now highlight correctly when selected, either individually pressed or via the column check box, in the Permissions popup.
  • Fixed issues where in some languages the journey text were cut-off, overlapping and had spacing issues.
  • Fixed missing subtitles in various cinematics.
  • Subtitles should no longer continue to appear after skipping or ending a cutscene.
  • Corrected the text description for the planetologist armor variant.
  • Fixed typos & removed placeholder text.

Graphics, Animations, and VFX:

  • Ornithopter wing dust VFX now stops as intended when the vehicle has no fuel.
  • Fixed an issue with vehicle animations being visually duplicated when idling in the air.
  • Improved animations when latching onto walls.
  • Fixed a pop on feet happening when using an ability, moving, and then ending the ability.
  • Fixed foot problems during the transitions that put your weapon into the calm state.
  • Improved feet movements while equipped with melee weapons.
  • Fixed multiple issues in lipsync animations for characters.
  • Fixed a bug when climbing that would propel your player upwards.
  • Improved animations and cloth simulation for various cinematics.
  • Fixed an animation bug that caused the player’s arm to clip into the body during the sandstorm.
  • Fixed issues with facial hair clipping through various helmets.
  • Fixed issue in which players’ capes lost their simulation after using the re-customizer.
  • Addressed issue for a cinematic with Noctua which may have the player appear as if they’re up in the air rather than on the ground.
  • Elara will no longer call the player in the middle of a cinematic with Noctua.
  • Optimized lighting in Water Fat and Teahouse cinematics to address shadow flickering issues.
  • Added some area lighting to the CHOAM floor light.
  • Addressed issue appearing in the Janusian Faithful in which examining the flower pot didn’t direct the camera to where it should.
  • The correct player character should now be displayed during Trial of Aql cut scenes. 
  • Elara’s wine glass has been returned to her, and she will now hold on to it throughout all dialogue options.
  • Adjusted Lost Harvest Captain’s Chair to work with sitting animations.
  • Fixed an issue where NPCs couldn’t properly walk around in a minicamp in Hagga Basin South.
  • Various adjustments done to fix issues of player getting stuck and/or entering erratic animations at specific spots throughout Hagga Basin.
  • Player should no longer be stuck in T-pose when using the poison snooper in a certain story situation.
  • Various adjustments done throughout Hagga Basin to fix issues of misplaced, floating and intersecting objects and structures.
  • Fixed an issue that made it possible to perform actions while reloading weapons.
  • Fixed an issue that caused arms to deform when swapping weapons while falling.

Audio:

  • Footsteps are now louder in certain areas with loud ambience.
  • Slight adjustments done to the treadwheel SFX.
  • The audio for chapter 2 cinematics has been tweaked and polished.
  • Audio improvements done for holstering and unholstering when climbing.

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