Player kneecharging an NPC
Notícias

Dune: Awakening – 1.1.0.0 Patch Notes

Hey Sleepers,


The following page will list patch notes for all updates within 1.1.0.0 release. Some of the patches below will take effect the moment they are deployed, while others may require a downtime. Please keep an eye for in-game service messages.

For the list of known issues, please visit our Discord server of Steam discussion boards.

1.1.0.0 Release Date: June 5, 2025
Last Update: June 26, 2025

Patch Notes: 1.1.0.17 | 1.1.0.15 | 1.1.0.14 | 1.1.0.13 | 1.1.0.11 | 1.1.0.9 | 1.1.0.7 | 1.1.0.5

1.1.0.17

FEATURES AND CHANGES

Deep Desert:

As outlined in A message from the Creative Director on PvE and PVP » Dune: Awakening, this hotfix will see the first iteration of the changes to the balance between PvE and PvP in the Deep Desert. Rest assured that we will continue to listen to your feedback and make adjustments in the future.

  • The PvE area has been adjusted to encompass the entire southern half of the Deep Desert map.
    • This means that players who have no interest in PvP should be able to find what they want without engaging in PvP. Imperial Testing Stations, caves, and so forth found in this area are thus now PvE.
    • Control Points and Shipwrecks will, however, continue to be PvP throughout the entire map, which means you will find localized pockets of PvP within the PvE section still. Similar to how Shipwrecks are PvP in Hagga Basin.
  • To retain the Risk vs Reward setup for the Deep Desert:
    • The density of resources increases the further north you go. This includes high-density clusters of valuable resources.
    • The largest spice fields will also spawn in the north.
    • The majority of Control Points will exist in the northern part.
  • As part of these changes, we have made some balancing adjustments in the Deep Desert:
    • The lower half of the Deep Desert now offers PvE loot that is balanced toward shared loot and PvE activities. You may find better loot in the more dangerous PvP area located further north on the map. In the PvE area, for example, each player gets their own loot and can expect to receive one schematic. In the PvP area, loot is distributed on a “first come, first served” basis, with higher quantities of everything. Players can expect to find 2–6 schematics there, which are among the rarest.
    • Plasteel plates can only be found in PvP zones. This line was inaccurate, since Plasteel plates can be obtained from crashing ships.
    • The amount of active medium spice fields has been reduced from 8 to 5.
    • The number of active small spice fields has increased from 20 to 22.
    • The spawn rate of Titanium and Stravidium has been reduced in the PvE areas so that large quantities only spawn in the far-out PvP areas.
    • The number of nodes in resource hotspots in the PvE part of the map has been reduced.
    • The respawn time of Titanium and Stravidium has increased from 30 to 45 minutes.
  • Some Imperial Testing Stations are still in the PvP region, and players who want all schematics available each week will want to visit both the PvP and PvE Imperial Testing Stations. Keep in mind the loot in them rotates each week, so even if you’re not interested in PvP, you could obtain it at a later date if you’re not able to trade for it or buy it off the Exchange.

Vehicles:

  • We have begun work on the outlined changes to the Scout Ornithopters.
    • Equipping a Rocket Launcher Module will now decrease the top speed of your Ornithopter.
      • For Scout Ornithopters, the reduction is 20%.
      • For Assault Ornithopters, the reduction is 10%.
    • Infocards for the modules now reflect this change.
  • Exiting ornithopters mid-air will now cause them to drop straight down instead of gliding away. This should decrease the chance that you lose your ornithopter upon disconnecting from the game or exiting by accident your ornithopter mid-air (yes, we have seen the videos).
    • Known issue: There is an edge case that if your vehicle ends up in the quicksand you might not be able to interact with it if you are in the quicksand. The workaround is to try to get on top of the vehicle to interact with it. This will be fixed in the very next patch.

Visiting:

  • We removed the restrictions when visiting other sietches.
    • Before this change, players had their “home” sietches, and could visit other sietches in their world but couldn’t claim land. Now, any player can go to any sietch in their world and claim land wherever they want.
    • Players can also place respawn beacons on any sietch in their world.
  • As a result of this change, the home icon on the server selection screen, which previously indicated your home server, now indicates on what server you have a base. Similarly, a vehicle icon shows where you have vehicles.

Technical and stability:

  • Increased game stability.
  • The latest NVIDIA driver was added to the GPU driver check at the game launch.

Other

  • We have introduced Player Reporting, allowing players to now report other players’ messages from the text chat or report players from the Inspect menu on players.

FIXES

Technical and stability:

  • As a continuous effort, we have closed several exploit vulnerabilities.
  • Fixed an issue where a specific type of network issue would cause players to be stuck in an infinite loading screen.
  • Fixed an issue where some players could experience a client freeze when traveling between Deep Desert servers.

Combat:

  • Fixed an issue where players performing a melee attack could get obstructed by corpses lying on the ground.

User Interface:

  • Fixed an issue where the guild faction alignment was not localized on the Guild Overview tab.
  • Fixed an issue where players could encounter a black screen if they skipped the cinematic at “The Wreck of the Hephaestus”.
  • Fixed an issue where several Sandbike research schematics failed to mention the Imperial Testing Stations as the primary source.

Travel:

  • Fixed an issue where players could use an ornithopter pilot service to fly from the cities to Hagga Basin if they had arrived in a city with their ornithopter.

Miscellaneous:

  • You will no longer lose learned emotes when respec’ing your skill tree.

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1.1.0.15

CHANGES

  • Respawn timeout in PvP zones was adjusted. The first respawn will take 70 seconds, second and following respawns will take 115 seconds.
  • The Dvyetz Ornithopter Engine Mk5 Schematic was removed from loot tables, as it was a deprecated item.
  • Players no longer receive damage when hit by vehicles.
  • Since the Unstuck feature doesn’t work for vehicles and when the player is on the  Overland Map, the Unstuck button won’t show when the player is on or in a vehicle or on the Overland map.
  • Service messages like server restart alerts now appear at the upper central part of the screen for better visibility. (used to be in the upper-right corner)
  • An additional safeguard was added when a player respawns across maps:  Players now need to manually type “Respawn” into the confirmation popup field.
  • When players select the Private servers tab in the Server Browser, they will receive a notification pop-up.
  • Another set of changes to further improve the game server and client stability.

FIXES

  • Fixed an issue where the game client could freeze when the player attempted to cross the Deep Desert server border.
  • Fixed an issue where players who shared their base access with friends could not sometimes abandon their base via a map marker.
  • Fixed an issue that caused the dart trails from the Maula Pistol to sometimes deviate from the intended direction.
  • Fixed an issue where the Atreides Leader that the player needed to kill in The Advanced Contract – Mentat – Cataloging Defectors contact respawned immediately.
  • Fixed an issue that caused a possible crash when restoring a vehicle with the Vehicle Backup Tool.
  • Fixed an issue that made it possible to move Crysknifes into storage containers by swapping them with other items.
  • Fixed an issue causing the Landsraad refining time reduction bonus not to apply if multiple instances of the same resource were being refined simultaneously.
  • Fixed an issue that could cause the player to lose Solaris deposited in the bank.
  • Fixed an issue where service alert notifications would not show due to being blocked by other notifications.
  • Fixed an issue where exiting the dialogue with Anton Tolliver too soon after delivering the “Deep Extraction” contract would block the player from progressing the faction storyline.
  • Fixed an exploit where players could damage other players’ bases with a cutteray.
  • Fixed an issue where Research Journey steps wouldn’t get completed retroactively if the player was in a vehicle when performing research. Logging out and back into the game was needed to fix the issue.
  • Fixed an exploit causing people to be able to take out water from a deathstill that did not exist in the base.
  • Fixed an exploit where players could fire a salvo of projectiles.

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1.1.0.14

FIXES

  • Fixed an issue that prevented players from traveling back from Arrakeen and Harko Village (Error P83).
  • Fixed an issue that caused disconnects when traveling between server borders in the Deep Desert.

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1.1.0.13

CHANGES

  • Made several backend changes to improve the client and server stability.
  • The option to betray Jocasta Cleo in the “Impact of Ecology” contract has been temporarily removed due to reports of players being unable to retake the contract after betraying her.
  • Updated dialogue lines of the “Planetologist: Advanced: the Search for Kynes” contract to reflect the fixed issue where the players who defected from the Atreides faction couldn’t progress if they picked it up before defecting.

FIXES

  • Fixed an issue where players couldn’t change the description of their guild, the name of the sub-fief console, or a base blueprints.
  • Fixed an issue where the “Limit CPU Usage” graphics option would not apply to all quality presets.

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1.1.0.11

June 10, 2025

CHANGES

  • Deployed another set of changes to further improve the game server and client stability.
  • Added more localization.

FIXES

  • Fixed an issue where the in-game UI showed the name of the Sietch when visiting while in the Streamer Mode.
  • Fixed an issue where players could sometimes see selected NPCs offset from their normal position.
  • Fixed a rare issue where players with above-minimum hardware could sometimes receive a pop-up warning that their hardware was below minimum specifications.

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1.1.0.9

June 8, 2025

CHANGES

  • Deployed another set of updates to improve the overall server stability.
  • Added localization to several error messages.

FIXES

  • Fixed an issue where in-game service messaging would not appear on certain servers, which should result in most players receiving the notifications properly.
  • Fixed issues that caused some NPCs to be less responsive than intended in various scenarios.
  • Fixed an issue where the players who defected from the Atreides faction couldn’t properly progress in the Planetologist advanced training contract if they picked it up before defecting.
    • The affected dialogue lines won’t show the correct localized text, this will be addressed in an upcoming fix.
  • Fixed an issue where, in rare cases, the cuttery could fail to work on panels and switches in the Wreck of Haephestus mission.
  • Fixed an issue where the base shield journey wouldn’t complete if the base was shielded when the player opened the Fuel Generator menu.
  • Fixed a very rare issue that caused sandworms to breach in unintended Hagga Basin locations.

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1.1.0.7

June 7, 2025

CHANGES

  • Improved game client and server stability.
  • The button in Server Browser to visit other Sietches now reads Visit instead of Join. When you press it, you will be asked to confirm your choice. In addition, top-left corner of the in-game UI will now show the Sietch you’re visiting. 
    • Please note that this is currently also displayed in the Streamer Mode. This will be changed in a future patch.
  • Improved localization in a few areas.

FIXES

  • Fixed an issue where the party could break after the players in the party returned from Deep Desert to Hagga Basin.
  • Fixed some edge cases with possible rubberbanding in melee PVP combat.

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1.1.0.5

June 6, 2025

CHANGES

  • Improved server stability
  • A new pop-up message has been added when a player clicks on the ‘Private’ tab in the server browser to inform them that private servers are managed by external third-party providers.

FIXES

  • Fixed an issue where certain player base placeables’ menu would fail to load if the player switched between placeables’ tabs in quick succession, using the Q and E keys.
  • Fixed an issue where players could sometimes get a suggested server that was not the closest in the region.
  • Fixed an issue causing players to be stuck in the Imperial Testing Station #002 boss room by removing the pentashield doors.
  • Fixed an issue where NPCs in the Arrakeen social hub could sometimes get stuck in place.

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