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Notícias

Dune: Awakening – 1.5.20.0 Patch Notes

Well met, survivors!

Patch 1.5.20.0 is now live on all platforms, bringing the much requested offline mode, and a myriad of fixes and improvements addressing player feedback received since the console release. As usual, we’re eager to hear your feedback in our social channels. Thank you for being part of this journey!

For the list of known issues, please visit our Helpshift page!

1.5.15.0 Release Date: November 9, 2026
Last Update: November 9, 2026

Releases: 1.5.20.0

1.5.20.0

November 9, 2026

Highlights

  • Agora é possível jogar no modo Um Jogador sem conexão com a Internet, inclusive criar e excluir personagens do modo Um Jogador a qualquer momento. O botão Ficar Online permite aos jogadores ficarem novamente online. 
  • Foi resolvido um problema em que destroços de naves poderiam parar de aparecer. 
  • As conquistas Assassino Sardaukar e A Grande Convenção agora são desbloqueadas como pretendido. Os jogadores que já deveriam tê-las as receberão retroativamente. 
  • As configurações personalizadas de servidor no jogo solo agora são salvas na nuvem, ou seja, elas são mantidas ao salvar em outro dispositivo. 
  • Foi corrigida a geração de água no jogo solo, cujo progresso não estava progredindo corretamente enquanto o jogador estava offline ou em outro mapa. 
  • Os cartões informativos agora mostram a produção de mineração por recurso. 
  • As caixas de posicionamento do Tapete dos Voadores do Deserto e do Tapete Sardaukar foram ajustadas para facilitar o posicionamento próximo a outros objetos, como paredes. 
  • Várias correções técnicas e de estabilidade.  
  • Vários problemas reportados com a geometria dos mundos e dos terrenos foram resolvidos. 

NEW FEATURES

Singleplayer Offline Mode

It’s now possible to play the game in single-player mode without requiring an internet connection at any point, including creating and deleting single-player characters.

  • A “Go Online” button allows players to get back online.
  • Any acquired DLCs are not available when being fully offline. We are planning to address in an upcoming update.

FEATURES AND CHANGES

Technical and stability:

  • Single player custom server settings are now saved to the cloud, so they carry over when you continue the same save on another device.

Worldbuilding and exploration:

  • Wrecked vehicles now despawn after 2 hours instead of 6.

Deep Desert & Landsraad:

  • Landsraad houses should now start offering new rewards instead of the placeable swatches for players who have claimed them, starting with the term after the one in which the placeable swatch was claimed.

Story, Journey and New Player Experience:

  • Buried treasures now persist between single player runs. This means that closing the game doesn’t make them all vanish and you can resume your treasure hunt after a break.
    • A new storm will still hide old treasures it passes over and will reveal new ones.
  • Added ability for players to exit story levels without resetting their checkpoint progress in single-player.

User Interface:

  • Improved wording of Character transfer screen from closed worlds.
  • Mining yields now show per resource on the infocards.
  • Guild names in the Landsraad screen now show as “Hidden Guild” when the name was set by a player you have blocked or when social restrictions are on.

FIXES

Technical and stability:

  • Fixed several server crashes.
  • Addressed a crash that could happen when attempting to place, or fill, a hologram.
  • Fixed rare server crash when trying to refuel generators.
  • Fixed terrain not loading occasionally after respawning, connecting to the game or returning from a cinematic.
  • Fixed a crash when the player quit to the main menu while petting the donkey in Arrakeen. It’s a Kulon not a Kulout, guys.
  • Fixed a crash that could happen right after defeating the final boss of the Fallen Light dungeon.
  • Various performance optimizations, including the reduced brief stutter when opening, closing, or switching tabs in menus, and on vehicle spawn and restore.
  • Fixed a number of cases when the Unstuck button could fail to relocate the character.
  • Fixed occasional crashes when the game was loading the friends list or was searching for a player.
  • Fixed a crash that could occur when removing building pieces with the Construction Tool.
  • Fixed a rare server crash that could occur when a vehicle was destroyed next to another moving vehicle.
  • Fixed a long black screen when starting the game on Xbox Series X.
  • Fixed a rare crash on PS5 that could happen when a player left a party at the same time another player accepted an invite to it.

Resources, Building, and Crafting:

  • Tweaked the placement boxes for “Rug of the Desert Flyers” and “Sardaukar Carpet” to make them easier to place close to other objects such as walls.
  • Fixed an issue where some Projections could not be placed on top of carpets
  • Fixed the collision boxes on “Maw of the Worm Relief” wall deco piece to better fit its visual size.
  • Fixed having to press the piece picker twice on ladders to select them in the building tool.
  • Fixed an issue where power generators built before update 1.5.3.0 were showing their “off” animation while running.
  • Fixed water generation in single player where it was not progressing correctly while the player was offline or on another map.

Combat:

  • Fixed player pentashield corners not taking damage when the shield is down in PvP.
  • Fixed directional wind turbine not being damageable in PvP.
  • Fixed an issue where collision on cover was not fully blocking bullets in the poison dungeon.
  • Fixed an issue where some NPCs did not interact with the environment in the correct way in Wreck of Hephaestus.
  • Fixed the collision box on Sardaukar Prudence doors so players without access can no longer clip through them.
  • Fixed pentashields not fully giving shelter the moment they were placed with the Base Reconstruction Tool.
  • Fixed an issue where the Paranoid sometimes could sometimes seize attacking partway through the boss fight.

Vehicles:

  • Fixed an issue where an item loss could happen when traveling with a harnessed vehicle.
  • Fixed an issue where vehicles carried by a Carrier Ornithopter could be duplicated upon travel.
  • Fixed the majority of cases where in single-player a vehicle could disappear after travelling between maps while still counting toward the vehicle limit.
    • In a rare case a vehicle might end lost after travel in single-player, it will be moved to recovery in the Vehicle Backup Tool.

Worldbuilding and Exploration:

  • An old placeholder piece has been removed from the starting tutorial cave.
  • Fixed a rare issue where vehicles could disappear when the player traveled from the Overland Map to Hagga Basin.
  • Fixed an issue where small shipwrecks could stop appearing.
  • Fixed missing collision on rocky ground in the Deep Desert.
  • Fixed an issue at the Testing Station 13 entrance where the player would get stuck in the wall mesh.
  • Fixed some erroneous mounds in the sand in Hagga Basin south.
  • Fixed an issue where there was a flickering texture on a wall in the Wreck of the Tyche Lansdraad map.
  • Updated collision and walls around the Wreck of the Tyche
  • Updated resources collision around Vermilius Gap
  • Updated misplaced resources encountered in the Deep Desert Layout 11
  • Fixed an issue where the character would not mantle over a specific support beam when climbing it in the Buried Testing station in the Layout 1 of the Deep Desert.
  • Fixed an issue where the character would get stuck in a gap between a pillar and a segment of a well from Kel’s Splinter enemy outpost.
  • Fixed an issue where there was a gap in the architecture and players could see outside the map
  • Updated missing collisions for a sand patch near one of the blushing Cavern Camps.
  • Fixed missing collision for a rock wall at the edge of the map in Jabal Eifrit Al-sharq.
  • Fixed an issue where the user could see out of bounds in the Container Room from the Old Quarry.
  • Fixed an issue with objects being visible when they shouldn’t in single-player.
  • Fixed an issue where some mineable resources and doors would present extended invisible collision that would cause rubberbanding in the Old Quarry.
  • Fixed an issue where environmental punctual light source bounds would be visible through the Ruins of Old Carthag cave roof ceiling gaps.
  • Fixed an issue with extended collision was present for flight of stairs located in the Ruins of Old Carthag.
  • Fixed an issue where character could see through and under the Map levelling through a specific gap near the Ruins of Old Carthag entrance.
  • Fixed an issue where some benches in Arrakeen were scaled up in size.
  • Reduced guards in Arrakeen Choam Exchange.
  • Fixed an issue where the character can clip through Ore Nodes by driving a Sandbike at high speeds.
  • Fixed missing collision for a fallen tree in Destroyed Zanovar.
  • Fixed an issue where the character could see through and under the map levelling on the main path leading to Zanovar Amusement park area.
  • Fixed an issue where user could reach out of bounds area in Destroyed Zanovar map.
  • Optimised Station 76 and fixed several collision issues.
  • Fixed missing wall collisions in the corridor to the reward room in Imperial Testing Station No. 152.
  • Adjusted collision heights around the Wreck of Hephaestus.
  • Fixed an issue where character would fall through the map.
  • Fixed an issue with missing collision for a floor asset inside Sentinel City.
  • Fixed an issue where Zantara would appear before he’s intended to in Harko Village.
  • Fixed an issue where users could get stuck in a perpetual black screen when visiting the Anvil under very specific circumstances.
  • Fixed missing collision on the stone slab above the main gate of the Water Shipper Mansion.
  • Fixed an issue where characters were able to pass through the closed door to the mining tunnel under the Water Shipper Mansion.
  • Closed gaps in the rocks around the Shield Wall that let players walk underneath the map.
  • Fixed an issue where the Solido projection in Imperial Testing Station No. 136 could disappear, along with its voice-over and subtitles, when approaching it.
  • Fixed a spot near the Mining Galleries in the Hagga Rift where players could get stuck in the rocks.
  • Fixed missing collisions on some boxes near the Pilot in Arrakeen.
  • Fixed an issue where the already surveyed locations and resources had to be rediscovered if players changed their Sietch.
  • Fixed a rare single-player issue where continuing a save placed you in Hagga Basin instead of the map you last played on.
  • Fixed stranded merchants, such as Shahbazi Hoon in Eastern Vermilius Gap, sometimes appearing on top of their tent.

Story, Journey and New Player Experience:

  • Added Arrakis planet into the rear view of the Heighliner during the Zanovar cinematic.
  • Fixed an issue during the “Water Fat” journey mission with displacement behaviour present for the mineable concrete wall upon being analyzed with a cutteray.
  • Fixed an issue where the player could snap through a closed door during “The Water Fat” journey mission.
  • Improved collision around combat tutorial rooms in the tutorial area.
  • Fixed an issue in The Footsteps of the Fremen where players could respawn in an unintended location.
  • If you finished Derek’s Advanced Planetologist training but are missing one of the earlier Planetologist skill modules, you can now talk to Derek to get it back.
  • The “Sardaukar Killer” and “The Great Convention” achievements now unlock as intended. Players who should already have them will receive them retroactively; you may need to reconnect to the server.

User Interface:

  • Meny tipos fixed.
  • Addressed an issue where there would be duplicated messages for regaining power after a Sandstorm.
  • Fixed an issue that would prevent backpack sort type not to persist per character.
  • Ensured that the Landsraad menu top Contributor list is scrollable with a gamepad and with the mouse wheel without having to click and drag on the bar.
  • Fixed a bug where the New item marker above the building menu change set button would remain on screen if the button disappeared in the construction tool UI.
  • Fixed guild names showing as blank in the Guild menu or as “Blocked” in the Inspect menu after a game update.
  • Fixed house swatches showing a generic quest item icon in the purchase pop-up at Landsraad cosmetic vendors.
  • Fixed the “Can’t Retrieve Character Data” message on consoles that appeared on the main menu every time the game started.

Graphics, Animations, and VFX:

  • Fixed eyeball coming back to the player’s hand after scanning it in a certain Journey quest.
  • Elara’s cup no longer slides trough her hands in some of the dialogue sequences. We’ve all had that kind of night though.
  • Fixed missing knife in a certain cinematic in “Searching for Answers” journey card.
  • Fixed missing face behind one of the corpses in a certain Journey quest.
  • Addressed issue where gameplay frames would appear during cinematics occuring in the Eye of Salusa.
  • Re-added doors that had gone missing from a cinematic in The Bloodlines.
  • Fixed some character rotation issues when jumping while sprinting.
  • Fixed mesh gaps on the Harkonnen Heavy and Harkonnen Enforcer outfits.
  • Fixed minor clipping issues on the Trooper Chestpiece when used with various different leg combinations.
  • Fixed the shield VFX under the sub-fief not appearing sometimes when the shield is actually active.
  • Fixed an issue with how fire VFX are displayed in the in the Eye of Salusa.
  • Fixed an issue in The Bloodline where a solido projection would briefly t-pose when appearing.
  • Fixed Elara’s coat collar deforming when she moved her head during a speech cinematic.
  • Fixed clipping on several Filmic Archive outfits.
  • Fixed the beak of the Contagion Visor stretching toward the body when worn with certain armor.

Audio:

  • Fixed an issue in The Bloodline where a specific SFX would play at an incorrect timing during a puzzle.
  • Fixed sounds sometimes dropping out during busy moments on Consoles.
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