{"id":42850,"date":"2026-09-30T10:07:32","date_gmt":"2026-09-30T10:07:32","guid":{"rendered":"https:\/\/duneawakening.com\/?p=42850"},"modified":"2026-09-30T10:07:36","modified_gmt":"2026-09-30T10:07:36","slug":"public-test-client-patch-1-5-15-0","status":"publish","type":"post","link":"https:\/\/duneawakening.com\/ru\/news\/public-test-client-patch-1-5-15-0\/","title":{"rendered":"Public Test Client: Patch 1.5.15.0\u202f"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Patch 1.5.15.0 is now available on the Public Test Client.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">To assist you with testing, don\u2019t forget to take advantage of the Progression Unlock Panel (only available in the PTC) where aside from getting resources and gear, XP and unlocking Journey chapters, you can unlock faction ranks and crafting materials.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Learn more about our Public Test Clients and how they work <a href=\"https:\/\/funcom.helpshift.com\/hc\/en\/4-dune-awakening\/faq\/69-dune-awakening-public-test-client\/\" target=\"_blank\" rel=\"noopener\"><u>here<\/u><\/a>.&nbsp;The best place to discuss the PTC is the relevant <a href=\"https:\/\/discord.gg\/jBeXuGSvev\" target=\"_blank\" rel=\"noopener\"><u>Steam Discussion Board<\/u><\/a> and our <a href=\"https:\/\/discord.gg\/jBeXuGSvev\" target=\"_blank\" rel=\"noopener\"><u>Discord server exclusively for the PTC<\/u><\/a>.<\/p>\n\n\n\n<h1 class=\"wp-block-heading\">Highlights<\/h1>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Several game and server stability improvements.<\/li>\n\n\n\n<li>Added the option to launch the game without the BattlEye anti-cheat software installed or enabled for the single-player mode, or private and self-hosted servers that do not require it. BattleEye is still required to play on multiplayer servers with BattleEye enabled. Trying to join a multiplayer server from a client without BattleEye will result in an error.<\/li>\n\n\n\n<li>Speed reduction while gliding with a scout ornithopter containing a rocket pod module has been reduced from 20% to 10%. This value might not be definitive, we will test and tune it during PTC testing for both the scout and the assault ornithopters.<\/li>\n\n\n\n<li>Fixed an issue where the game could crash upon using the Base Reconstruction Tool to put down a big base.<\/li>\n\n\n\n<li>Shielded enemy in the new player experience gives the player more time to Heavy Attack before retaliating.<\/li>\n\n\n\n<li>Multiple fixes to reported issues regarding Story and player Journey progression.<\/li>\n<\/ul>\n\n\n\n<h1 class=\"wp-block-heading\">Features &amp; Changes<\/h1>\n\n\n\n<h3 class=\"wp-block-heading\">Technical and Stability:<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Reduced shader memory cost and render frame spikes.<\/li>\n\n\n\n<li>Players running the game without BattlEye won&#8217;t see servers that have BattlEye enabled in the Server Browser.<\/li>\n\n\n\n<li>Improved the loading of textures on characters in the Main Menu.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Resources, Building, and Crafting:<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>When placing a Sub-fief that partly encompasses a base, a confirmation popup will you tell how many pieces are outside the landclaim, and ask if you still want to proceed.<\/li>\n\n\n\n<li>Changed the rotation style of full building hologram in Solido Replicator and Base Reconstruction Tool to match the rotation style of the Construction tool.<\/li>\n\n\n\n<li>Added a new line to the info card to inform of the shelter requirements for placeables, when inspecting them in the expanded building menu.<\/li>\n\n\n\n<li>The Landsraad tool vendor NPC no longer sells an unlimited supply of Mk5 Powerpacks, and is now limited to 5 per refresh.<\/li>\n\n\n\n<li>Advanced Sub-fief is now visible in the base reconstruction tools hologram.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Combat:<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Increased the delay between shots of The Ancient Way when augmented to hold multiple rockets from 0.71s to 1.6s.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Vehicles:<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Speed reduction while gliding with a scout ornithopter containing a rocket pod module has been reduced from 20% to 10%.\n<ul class=\"wp-block-list\">\n<li>This value might not be definitive, we will test and tune it during PTC testing for both the scout and the assault ornithopters.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Fixed an issue where players couldn\u2019t exit a vehicle when there is enough space around them.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Story, Journey, and New Player Experience:<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Updated final cinematic of the story.<\/li>\n\n\n\n<li>Leech&#8217;s Maw schematic now has the same journey requirement as other unique dual blade weapons.<\/li>\n\n\n\n<li>Shielded enemy in the new player experience gives the player more time to Heavy Attack before retaliating. You got this!<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">User Interface:<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Reverted the fill direction of the diamond in the epilepsy warning at the start of the game. But don\u2019t call it a dnomaid yet.<\/li>\n\n\n\n<li>The guild leader can now rename the guild.<\/li>\n\n\n\n<li>Reorder map legend UI in the main map. Changes z order of elements to avoid overlapping region names when hovering the map with the legend open.<\/li>\n\n\n\n<li>Character allegiance and faction progress widget in the inventory now shown on one line. This was done to avoid some overlaps between the character and the UI.<\/li>\n\n\n\n<li>Added messages to the custom settings when needing to rejoin &amp; restart to make a setting go into affect. Also added messages about the risks of extreme setting values.<\/li>\n\n\n\n<li>Currency pop-up UI was polished.<\/li>\n\n\n\n<li>DualSense controllers are now natively supported on Steam.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Audio:<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Added subtle SFX to Storm in a certain story cinematic scene.<\/li>\n<\/ul>\n\n\n\n<h1 class=\"wp-block-heading\">Fixes<\/h1>\n\n\n\n<h3 class=\"wp-block-heading\">Technical and Stability:<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Fixed an issue where the game could crash upon using the Base Reconstruction Tool to put down a big base.<\/li>\n\n\n\n<li>Fixed an issue where big buildings might not load at all when using the Continue button.<\/li>\n\n\n\n<li>Performance improvements for the crowds within the fourth trail of Aql.<\/li>\n\n\n\n<li>Fixed an issue where Deflection, Bindu Sprint and climbing stamina consumption was not affected by custom server setting.<\/li>\n\n\n\n<li>Small CPU optimization during combat and sandworms.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Resources, Building, and Crafting:<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Increased the override respawn notification timer when placing a new Sub-fief to 120 seconds.<\/li>\n\n\n\n<li>Fixed building pieces not snapping to other building pieces at some point in single-player.<\/li>\n\n\n\n<li>Fixed an issue where offline base progress simulation would burn more fuel than intended.\n<ul class=\"wp-block-list\">\n<li>Ben, we hope you\u2019re doing well. But check your base, mate.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Fixed an issue where offline base water generation would be too great or too little, depending on the value of the Water Extraction Rate setting.<\/li>\n\n\n\n<li>Fixed Base Reconstruction Tool placement and backup notification text.<\/li>\n\n\n\n<li>Fixed the Base Reconstruction Tool not showing a backed up base if the base was too large.<\/li>\n\n\n\n<li>Fixed a bug where building piece limitations weren&#8217;t changed in the UI when tweaking Server Settings.<\/li>\n\n\n\n<li>Fixed issue with not being able to place down a backed up base, snapped to origin, when this issue had occurred already.<\/li>\n\n\n\n<li>Fixed an issue where the Garage Door from the Smuggler building set would present itself as &#171;Wide Door&#187;.<\/li>\n\n\n\n<li>The Rounded Angled Roof Corners from the &#171;Smuggler&#187; Set are now numbered.<\/li>\n\n\n\n<li>Fixed an issue where players could place placeables above the building height limit.<\/li>\n\n\n\n<li>Fixed an issue where the crafting menu wouldn&#8217;t show the correct time progress in multiplayer.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Combat:<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Fixed an issue where interrupting reloading could lead to being unable to shoot.<\/li>\n\n\n\n<li>Fixed an issue where rushers were using their secondary weapon instead of moving towards their target first.<\/li>\n\n\n\n<li>Fixed an issue Rusher NPCs were unable to swap to melee weapon if they use suspensor blast ability with ranged weapon equipped.<\/li>\n\n\n\n<li>Fixed an issue where rushers shields weren\u2019t triggering.<\/li>\n\n\n\n<li>Negative status effects are now cleared when players enter the downed state.<\/li>\n\n\n\n<li>Fixed an issue that players would move forward couple of meters at high speed when cancelling Bindu Sprint ability quickly after activating it.<\/li>\n\n\n\n<li>Fixed issues with triggering Knee Charge as a queued ability.<\/li>\n\n\n\n<li>Blocked stamina regeneration during the stun-effect of the Stop and Weirding Step ability.<\/li>\n\n\n\n<li>Fixed an issue where the HUD would indicate taking blunt health damage when having shield up and getting hit by explosive darts.<\/li>\n\n\n\n<li>Fixed an issue where there was a server-client desync on flavor NPCs present in no-combat areas.<\/li>\n\n\n\n<li>Fixed the bug where the boss&#8217;s HP bar was missing when rejoining the boss fight.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Deep Desert and Landsraad:<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Fixed an issue that allowed rerolling Landsraad missions.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Vehicles:<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Fixed a bug where &#171;Max durability decay&#187; option would not affect vehicle parts.<\/li>\n\n\n\n<li>Fixed an issue that could sometimes cause safely stored vehicles to take environmental damage.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Worldbuilding and Exploration:<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Small Shipwrecks that crashed from the sky can be looted easier.<\/li>\n\n\n\n<li>Tentative fix for an issue where loot containers weren&#8217;t interactable when they should be.<\/li>\n\n\n\n<li>Fixed an issue where Fuel Cell nodes become briefly invisible after scanning.<\/li>\n\n\n\n<li>Fixed issue where destroyed objects would not be visible on both sides of the docking bay during boss fight in Forty Fears.<\/li>\n\n\n\n<li>Fixed an issue where one of the automatic doors in the prison cell in Forty Fears would re-open.<\/li>\n\n\n\n<li>Campos Demari now properly charges for his time as well as the original cost for bribes and fuel when transporting something for the player.<\/li>\n\n\n\n<li>Addressed an issue where a certain character would fail to deliver the promised Damasteel Sword blueprint to players.<\/li>\n\n\n\n<li>Fixed an issue where interactable NPCs were not spawning in Trade Posts.<\/li>\n\n\n\n<li>Fixed an issue where players could fall through the map at Hand of Khidir.<\/li>\n\n\n\n<li>Adjusted position of hazard around dead worm so it&#8217;s not possible to stand there without dying.<\/li>\n\n\n\n<li>Fixed various gaps where players could go out of bounds, as well as fixed various collision issues.<\/li>\n\n\n\n<li>Fixed an issue where Spice Yield on Survey Report only shows X even on areas that do have spice fields.<\/li>\n\n\n\n<li>Fixed bug where some Plant Fiber bushes were visible but after interaction didn&#8217;t give any resources and didn&#8217;t disappear.<\/li>\n\n\n\n<li>Fixed an issue in the Water Fat where players could end up in a state where they were blocked from progressing.<\/li>\n\n\n\n<li>Fixed an issue where Intel tooltips could disappear from the map after discovering an outpost.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Story, Journey, and New Player Experience:<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Added missing contract icons in contract menu for the rank 20 faction contracts.<\/li>\n\n\n\n<li>Fixed an issue where \u201cProwess of the Swordmaster\u201d journey card is not completed after finishing the last advanced Swordmaster trainer contract by dissuading Seron.<\/li>\n\n\n\n<li>Fixed a bug where &#171;The Planetologist Report&#187; contract was auto-completed if sniper NPCs hadn&#8217;t spawned yet or was not completed because they didn&#8217;t spawn if you don&#8217;t go back to The Planetologist.<\/li>\n\n\n\n<li>Fixed an issue where Scourge enemies loot tables are not updated to only give eyeballs on Faction specific contracts.<\/li>\n\n\n\n<li>Fenring should no longer be missing the mask before he takes it off in the Arrest cinematic during Black Market Tech Journey.<\/li>\n\n\n\n<li>Fixed an issue where Chapter 3 and Chapter 4 journeys did not reward XP on completion.<\/li>\n\n\n\n<li>Fixed an issue with the Dashing Noble repeating some of its calls during &#171;A Sign From Above&#187; journey.<\/li>\n\n\n\n<li>Fixed an issue where the wrong arena would show in the spice dream in Forty Fears if you restarted from the checkpoint in Single Player.<\/li>\n\n\n\n<li>Fixed an issue where the wrong intro cinematic to the Arrakeen spaceport would play when re-entering the location.<\/li>\n\n\n\n<li>Fixed an issue where players could get stuck in dialogue with Margot Fenring.<\/li>\n\n\n\n<li>Fixed an issue during &#171;A Sign from Above&#187; where certain key items could be duplicated.<\/li>\n\n\n\n<li>Fixed issues in the Trials of Aql where users could become soft locked.<\/li>\n\n\n\n<li>Fixed an issue with some searchlights during The Water Fat journey that didn&#8217;t detect players as intended.<\/li>\n\n\n\n<li>Fixed issues in Searching for Answers where the escape timer and the escape cinematic would not work as expected.<\/li>\n\n\n\n<li>Fixed an issue where mission items would take up inventory space after purchasing a keystone that expands the inventory.<\/li>\n\n\n\n<li>Fixed an issue where an unfinishable Kytheria Wreck quest could be displayed.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">User Interface:<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Even moer typos have beeen fixeded (yes, Reddit guy, this line is worded funny as a joke).<\/li>\n\n\n\n<li>Dungeon door interactions now trigger on Hold And Release instead of Hold, preventing the initial hold input from accidentally confirming the Dungeon Difficulty selection.<\/li>\n\n\n\n<li>Server status is now displaying the correct information for players who weren\u2019t in the first spot while queuing for a Dungeon. It would previously incorrectly state that it was ready.<\/li>\n\n\n\n<li>Fixed an issue where inventory grid slot selection visuals could remain after selecting a grid slot. This selection visual now only shows when navigating via dpad for inventory grid slots and related press visuals have been made more consistent in the inventory menu.<\/li>\n\n\n\n<li>Added a Confirm Changes button to the Controller Control Scheme settings to prevented control scheme changes from being applied immediately. The selected scheme is now applied only when the user confirms the changes, matching the behavior of the other Settings options.<\/li>\n\n\n\n<li>Map markers should now be persistent on Sietch Talab.<\/li>\n\n\n\n<li>Fixed an issue where the map markers were not pointing correctly to Derek\u2019s exact location.<\/li>\n\n\n\n<li>Fixed an issue Map marker indicates the wrong location for the \u201cSearch Derek\u2019s camp for clues\u201d step of \u201cThe Planetologist Report\u201d contract.<\/li>\n\n\n\n<li>Fixed an issue where filtering shortcut in the map menu could become locked.<\/li>\n\n\n\n<li>Fixed an issue where the map filters did not remain visible while interacting with the map with mouse or gamepad.<\/li>\n\n\n\n<li>Fixed weapon preview not showing in customization menu when the player is in Arrakeen or Harko Village.<\/li>\n\n\n\n<li>Fixed an issue that might leave low stamina bar to get stuck on screen after relogging from a disconnect while being soft locked to an enemy target.<\/li>\n\n\n\n<li>Fixed an issue where Sarcophagi in Forty Fears had their interaction prompts remain on screen after the player interacted with them.<\/li>\n\n\n\n<li>Fixed an issue where the Parry tutorial could appear too early in the opening tutorials.<\/li>\n\n\n\n<li>Updated subtitle timings in shigawires existing on the Orbital Monitor during Forty Fears.<\/li>\n\n\n\n<li>Fixed an issue where navigating the storage source with Dpad would not change the items showing to the source selected.<\/li>\n\n\n\n<li>Fixed various issues with highlights not displaying when using Dpad.<\/li>\n\n\n\n<li>Fixed bug where the buggy UI does not update correctly when the module is destroyed while a player is operating the turret.<\/li>\n\n\n\n<li>Fixed a bug where the out of ammo notification was showing when using the base back up and copy tools.<\/li>\n\n\n\n<li>Fixed an issue where the UI could remain hidden when dying and the UI visibility is toggled off on PC.<\/li>\n\n\n\n<li>Fixed an issue where sometimes clicking, or double clicking, an item in the build menu would not get it selected.<\/li>\n\n\n\n<li>Fixed an issue where the build menu, with the full set displayed, could lose access to mouse cursor. Access to it was also restricted to the &#171;build&#187; and &#171;replace&#187; modes.<\/li>\n\n\n\n<li>Fixed a multitude of bugs with overlapping and misaligned texts.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Graphics, Animations, and VFX:<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Polished various cinematic animations.<\/li>\n\n\n\n<li>Fixed an issue with a cargo door in Wreck Of Hephaestus that caused a visual pop when scanned.<\/li>\n\n\n\n<li>Fixed various flickering and lighting issues.<\/li>\n\n\n\n<li>Fixed clipping issues and gaps on various character outfit pieces.<\/li>\n\n\n\n<li>Fixed a small pop during the rapier slowblade animation.<\/li>\n\n\n\n<li>Fixed character snapping after using emotes when holding weapons.<\/li>\n\n\n\n<li>Fixed wrong arm animation when grabbing a wall after falling.<\/li>\n\n\n\n<li>Fixed an issue where the player character&#8217;s hand was not correctly positioned on some two handed cutteray weapons.<\/li>\n\n\n\n<li>Fixed weapon mesh taking a while to show up in the players hand when blocking after cancelling an ability.<\/li>\n\n\n\n<li>Fixed weapon mesh desyncs when switching weapons during melee attacks.<\/li>\n\n\n\n<li>Fixed an issue where Spitdarts&#8217; glint effect would be culled at a shorter distance in the Wind Pass map.<\/li>\n\n\n\n<li>Improved mesh and texture streaming to fix NPC LOD issues.<\/li>\n\n\n\n<li>Fixed an issue where vehicles meshes were remaining in low LOD even if player is close enough to see high LOD.<\/li>\n\n\n\n<li>Fixed an issue where Raider Buggy\u2019s boost effect would be offset.<\/li>\n\n\n\n<li>Fixed an issue with the Treadwheel boost effect so it\u2019s consistent with other vehicles in game.<\/li>\n\n\n\n<li>Broken materials on wrecked ornithopter wings are fixed.<\/li>\n\n\n\n<li>Improved Ornithopter animation.<\/li>\n\n\n\n<li>Fixed characters sitting sideways in the copilot seat of assault ornithopters.<\/li>\n\n\n\n<li>Fixed a bug where capes would glitch out on NPCs. This will let that one Reddit guy breathe in relief again.<\/li>\n\n\n\n<li>Fixed Arrakeen NPCs holding weapons incorrectly.<\/li>\n\n\n\n<li>Fixed Ghola enemies A-Posing while airborne.<\/li>\n\n\n\n<li>Fixed bug where all The Scourge Event rushers didn&#8217;t use a ranged weapon animation.<\/li>\n\n\n\n<li>Fixed Morgana&#8217;s fireball not rendering.<\/li>\n\n\n\n<li>Fixed an issue where solido projections in Testing Stations were missing audio and animations (and in some occasions, clothes. Rawr).<\/li>\n\n\n\n<li>Fixed an issue where The Angry Adder would present no poison impact effects.<\/li>\n\n\n\n<li>Fixed an issue where static compactor VFX would not display in large spice fields nor flour sand fields in the Deep Desert.<\/li>\n\n\n\n<li>Fixed a bug where a cutteray beam would linger after the cutteray was switched or holstered.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Audio:<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Reduced the amount of controller rumble on Xbox and PC for vehicle engines.<\/li>\n\n\n\n<li>Fixed missing fire sounds from Hephaestus.<\/li>\n\n\n\n<li>Fixed an issue where Maula Pistol audio sometimes was not playing all the layers on enemies.<\/li>\n\n\n\n<li>Kittens rejoice: we added back cut audio from Elara\u2019s \u201coutside the law\u201d greeting.<\/li>\n\n\n\n<li>Fixed placeable power on sounds always playing when getting close to the placeable.<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Patch 1.5.15.0 is now available on the Public Test Client. To assist you with testing, don\u2019t forget to take advantage of the Progression Unlock Panel (only available in the PTC) where aside from getting resources and gear, XP and unlocking Journey chapters, you can unlock faction ranks and crafting materials. Learn more about our Public [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":42895,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[164],"tags":[77],"class_list":["post-42850","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-patch-notes","tag-patch-notes"],"acf":[],"_links":{"self":[{"href":"https:\/\/duneawakening.com\/ru\/wp-json\/wp\/v2\/posts\/42850","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/duneawakening.com\/ru\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/duneawakening.com\/ru\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/duneawakening.com\/ru\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/duneawakening.com\/ru\/wp-json\/wp\/v2\/comments?post=42850"}],"version-history":[{"count":3,"href":"https:\/\/duneawakening.com\/ru\/wp-json\/wp\/v2\/posts\/42850\/revisions"}],"predecessor-version":[{"id":42924,"href":"https:\/\/duneawakening.com\/ru\/wp-json\/wp\/v2\/posts\/42850\/revisions\/42924"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/duneawakening.com\/ru\/wp-json\/wp\/v2\/media\/42895"}],"wp:attachment":[{"href":"https:\/\/duneawakening.com\/ru\/wp-json\/wp\/v2\/media?parent=42850"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/duneawakening.com\/ru\/wp-json\/wp\/v2\/categories?post=42850"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/duneawakening.com\/ru\/wp-json\/wp\/v2\/tags?post=42850"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}