Новини

Dune: Awakening – Chapter 3 Patch Notes

Hal Yawm! Chapter 3 is officially live! As our largest update to date, it introduces a significant range of additions, reworks, and polish. Before you head in, we want to extend our gratitude to those who scouted ahead on the Public Testing Client. Your insights and reports have been the water that allows this game to grow!

A reminder, that if you haven’t logged in for 28 days or longer, make sure to claim the Return Packages via the “Claim Rewards” option in the in-game menu to help you jump back into the game!

Now, let’s get into it!

Patch notes and hotfixes for subsequent releases in this version will also be found here and updated when they are released. Some of the patches below will take effect the moment they are deployed, while others may require a downtime. If your game isn’t updating by itself, you may need to wait a bit and/or restart your Steam client. Please keep an eye on in-game service messages.

Changes implemented during the Public Test Client testing are marked in blue.

handshake – denotes changes made based on player feedback.

For the list of known issues, please visit our Discord server of Steam discussion boards.

1.3.0.0 Release Date: February 3, 2026
Last Update: March 11, 2026

Releases: 1.3.5.4 Hotfix | 1.3.5.3 Hotfix | 1.3.5.2 Hotfix | 1.3.5.1 Hotfix | 1.3.5.0 | 1.3.0.5 Hotfix | 1.3.0.4 Hotfix | 1.3.0.3 Hotfix 2 | 1.3.0.3 Hotfix |1.3.0.2 Hotfix | 1.3.0.1 Hotfix | 1.3.0.0

1.3.5.4 Hotfix

March 11, 2026

FIXES

  • Fixed an exploit that allowed Solari duplication.
  • Fixed an issue where players could not transfer or withdraw more than a certain amount of Solari if they had more than a certain quantity in their accounts.

1.3.5.3 Hotfix

March 4, 2026

FIXES

Fixed another edge-case that could prevent Character Transfers with the X72 error.

Fixed a number of server performance and stability issues to improve problems recently detected in the larger population servers.

1.3.5.2 Hotfix

February 26, 2026

CHANGES

  • Boosted Progression Weekend event:
    • To compensate for the recent extended downtime and loss of time and progression experienced by some players, we will hold a global weekend event. From February 27, at 08:00 AM CET to March 2, at 08:00 AM CET, all players on official and private servers will benefit from the following:
      • Double the mining yield.
      • Double the loot in overland dungeons.
      • Double the Specialization XP from Landsraad Missions.
      • Double the Faction Reputation from Landsraad Missions.
      • Double the House Scrip from Landsraad Missions.
    • To give players the opportunity to take advantage of that, today’s hotfix will set everyone’s Mnemonic Recollections at the maximum limit of 35, regardless of how many charges they have left.

FIXES

  • Fixed a missing collision issue in Testing Station No. 195.
  • Fixed an issue where players respawning at the boss room checkpoint could appear outside the Overland Testing Station’s play area.
  • Fixed an issue where the character transfer could fail if the backed-up base had staking units
    • For private servers, this issue will be fixed in the next update.

1.3.5.1 Hotfix

February 24, 2026

FIXES

  • Fixed an issue that allowed players to damage other players’ unshielded buildings and placeables in PvE areas (applied during the Feb 23 downtime).
  • Fixed an edge-case issue in the Deadly Poison journey where the tank containing the dormant Ghola abomination could fail to break.
  • Deployed several fixes to address the issue of players spawning under terrain upon login.
  • Fixed an issue where the Location Discovery pop-up appeared only after the player left the area, rather than upon entering it.

1.3.0.5 Hotfix

February 12, 2026

FEATURES AND CHANGES

Resources, Building, and Crafting:

  • Durability changes
    • Death Durability Penalty: Reduced durability loss on death for all items from 5% to 2%.
    • Use Durability Drain: Reduced durability drain from use for all equipment by 50%. Thus tools, weapons, powerpacks, and suspensor belts, etc. last 2 times longer before breaking.
    • Repair Wear: Reduced maximum durability reduction from repairs for all equipment from 20% to 15%.

Combat:

  • Reduced the overall power of baseline Plastanium-tier enemies found in both the new Overland map locations and Testing Stations.
    • The stat scaling displayed in the dungeon difficulty selection UI has been adjusted accordingly.
    • Plastanium-tier enemies now deal less damage and shield damage, and their health scales less aggressively in dungeons at higher difficulty levels.
  • Adjusted the available starting difficulty for all Chapter 3 dungeons to 1–3.
    • Difficulties 4 and 5 are no longer available from the start. Players must first clear the initial three difficulty levels to unlock Difficulty 4.
  • Drillshot rebalance:
    • Increased the time between shots for NPCs using Drillshot weapons. This prevents cases where a single NPC could land two darts in one burst, dealing enough damage to instantly down a player.
    • Reduced the damage dealt by NPC Drillshot weapons when penetrating shields. This should ease the pressure from Drillshot NPCs without making them trivial to deal with.
  • Reduced the shield damage dealt by NPCs using LMGs and Disruptors. This change softens the difficulty spike when facing these enemies while ensuring they remain a threat if left unchecked.

FIXES

Technical and stability:

  • Fixed an edge-case issue where players could still encounter the Q52 error when traveling to a password-protected Sietch on private servers.
  • Fixed several edge-case issues that could trigger the X72 error when a player performed a Character Transfer.

Resources, Building, and Crafting:

  • We have reimbursed the Scrips that were written off for the purchase of Contraband Armor Variants but were never granted, due to a bug that was fixed in Hotfix 1.3.0.4.

Combat:

  • Fixed an issue where players affected by the Attractor Field were unable to fire their weapons. Players (as well as NPCs after the fix in Hotfix 1.3.0.4) affected by the field can now fire normally.
    • Known Issue: Players affected by the Attractor Field are currently unable to target enemies with abilities or the rocket launcher.
  • Fixed a long-standing issue where heavy dart weapons and certain other effects bypassed the low-health mitigation feature.
    • These attacks are now properly mitigated and deal reduced damage to low-health players.

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1.3.0.4 Hotfix

February 11, 2026

FEATURES AND CHANGES

Technical and stability:

  • Character transfer is now allowed to the full or locked worlds if the player has a friend there.

Worldbuilding and Exploration:

  • The Sensor Antenna interactable used in the Rift Recon Run mission has been moved to a position where a player is not blocked from interacting with it by other players’ bases.

FIXES

Technical and stability:

  • Improved server stability.

Resources, Building, and Crafting:

  • Fixed an issue where the purchase of the Light and Heavy Contraband armor variants would not grant the customization to the player.
    • If you were affected by this issue, any spent Scrips having tried to purchase these items will be reimbursed in the next patch.
  • Fixed an edge-case issue where some players could not snap their backed-up bases to the origin due to the “Too close to a No Building Zone“ message.

Combat:

  • Fixed an issue where ranged NPCs would not attack if affected by the Attractor Field.

User Interface:

  • Fixed an issue where the journey HUD tracker could break during the Bloodline journey in Chapter 2, showing Unknown as the next objective.

1.3.0.3 Hotfix 2

February 7, 2026

FIXES

  • Fixed an issue where players could still lose a vehicle if they traveled to a Landsraad mission and then went to the Neo Carthag Dueling Ring.

1.3.0.3 Hotfix

February 6, 2026

CHANGES

  • Updated shader cache to improve performance.
  • Access to the Dueling Ring via the Overland Map has been disabled to prevent some players from losing their ornithopter when they return to Harko Village after accessing the Neo Carthage Dueling Ring via the Overland Map.
    • The only way to access the ring now is by talking to the NPC in Harko Village.

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1.3.0.2 Hotfix

February 5, 2026

FEATURES AND CHANGES

Combat:

  • The Art of Kanly Brute boss fight difficulty was tuned down.

FIXES

Technical and stability:

  • Improved server stability.

Combat:

  • Fixed an issue where ammo and medical loot boxes inside dungeon wave rooms would respawn at a very fast rate. Now, loot outside of combat rooms in dungeons won’t respawn any longer. In combat rooms, ammo respawns after two minutes, while health kits respawn after fifteen minutes.

Worldbuilding and Exploration:

  • Fixed an issue where players could fall through terrain in the Deadly Poison journey.

Story, Journey and New Player Experience:

  • Fixed an issue for players who were already blocked in the story, if they missed the “Investigate the suboid corpse” step in the Extinguishing the Flames Journey.
  • Fixed an issue where all completed story voice lines and journey pop-ups were played/shown after a player launched the game after the Chapter 3 update for the first time.

Landsraad:

  • Fixed an issue where players could attempt to buy more items from Landsraad vendors than they could afford. The player didn’t receive anything, but the vendor items disappeared from stock.
  • Fixed an issue where some players got demoted from faction rank 5 to rank 4 after the Chapter 3 update.

1.3.0.1 Hotfix

February 4, 2026

FIXES

  • Fixed an issue where players could end up blocked in the story if they missed the “Investigate the suboid corpse” step in the Extinguishing the Flames Journey.
  • Fixed a crash that could happen if a specific placeable was in a base backed up before the Chapter 3 update, and the player unholstered the Base Reconstruction Tool after the update.
    • This fix does not address the issue retroactively for those who experienced it before this version was released. A retroactive fix will be included in the next hotfix, to be released as soon as possible.

Chapter 3 – 1.3.0.0

February 3, 2026

Highlights

  • Оновлення Ландсрааду: його повністю перебудовано, а також з’явилися нові повторювані завдання й нагороди.  
  • Ранги фракцій: нові контракти, нагороди, завдання й розширена постійна/рангова прогресія.  
  • Просування спеціалізаціями: розвивайте виготовлення, збирання, дослідження, бій і саботаж у вибраному стилі гри.  
  • 5 нових локацій із викликами: п’ять нових точок інтересу на поверхні, де на вас чекають випробування на відкритій місцевості, що значно додадуть до прогресу фракції, збільшать вплив у Ландсрааді й допоможуть здобути більше досвіду прогресії.  
  • Нова прогресія аугментацій: розкрийте справжній потенціал пізніх будівель завдяки новій станції аугментацій. Поліпшуйте унікальне спорядження 6-го рівня потужними аугментаціями, що забезпечать різноманіття й посилять ваш стиль гри.  
  • 5 нових повторюваних випробувальних станцій: на інших локаціях поверхні ми додали цілковито нові випробувальні станції та битви з босами з дедалі вищими рівнями складності й дедалі ціннішими нагородами.  
  • 2 нові зброї: подвійні клинки й піракета, а також переробка рапіри.  
  • Суттєво зменшено втрату міцності протирадіаційних костюмів усіх рівнів через отримання шкоди. Тепер цей показник подібний до інших видів броні аналогічних рівнів. 
  • Пілотам орнітоптерів тепер можна платити за подорож як з інвентарю гравця, так і з банку. 
  • Нова функція переміщення, доступна в інструменті резервного копіювання, дозволяє переміщати будь-який транспорт у межах мапи за ту ж ціну, що й відновлення знищеної машини. 
  • Особистий ліхтар замінено особистою світловою сферою, що дозволяє спрямовувати джерело світла відповідно до поля зору камери, а не вирівнювати його по відношенню до персонажа. 
  • Кожній фракції додано нові канали чату: по одному для Атрідів і Харконненів. Гравці отримують доступ до каналу чату фракції після досягнення 2-го (чи вищого) рангу в ній. 

Table of contents

Features & Changes

Resources, Building, and Crafting

  • handshake Players returning for the first time in over 28 days will receive a Return Package. This consists of a bundle of essential resources and components adequate for the highest research tier the player has unlocked.
    • It should provide them with necessary to set up a new base, craft equipment and a vehicle needed for that part of the game.
  • NEW: Augments and Augment Station
    • Players can customize and enhance the power of their unique Plastanium (Tier 6) gear with Augments once they have unlocked enough Crafting Specialization Traits:
      • These augments further increase the statistical power of weapons and armor and come in five quality versions. The number of times an item can be Augmented depends on your Augment limit which can be increased via Crafting Specialization Traits.
      • Schematics for Augments drop only from the new dungeons accessible via the overland map. The higher the dungeon difficulty, the greater the chance of obtaining higher-quality schematics, which can be crafted in the appropriate advanced specialty fabricators.
      • Augments crafted in an advanced specialty fabricator can be applied to Plastanium tier unique items in the new Augment Station. Using an Augment on an item reduces its maximum durability and Augments cannot be removed or altered in any way once applied.
Stills Augment0
  • NEW: Customize mode for the building tool that allows you to apply swatches to placeables.
    • You can now apply Atreides and Harkonnen swatches to your placeables, which are available upon reaching faction rank 10.
    • Placeable swatches with colors representing the minor houses of the Landsraad can also be applied and are acquired by attaining the highest rank of personal contribution with that minor house.
  • handshake Added Large Garage Doors to CHOAM Facility, Atreides and Harkonnen. The Dune Man Set also has one, and it is available to Lost Harvest DLC owners.
  • Increased the rendering distance on glass windows for player built structures.
  • Added a proper item type headers to customizations sold by vendors.
  • handshake Significantly decreased the durability lost when taking damage for Radiation Suits of all tiers. This should now be similar to other armor types of the same tiers.
  • The Observer Set’s Hatch and Door pieces are now available for purchase from building decor vendors.
  • handshake Taxation has been removed from the game, including the UI in the sub-fief, the NPC dialogue options in social hubs, and the related journey. You won’t need to pay any taxes that may be overdue, which the Emperor has begrudgingly agreed with.

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Combat

  • NEW: Pyrocket class ranged weapon.
    • This unique flamethrower fires condensed balls of ignited incendiary gel. On impact, fireballs detonate, dealing damage in a large radius.
    • This range weapon is available in the Duraluminum and Plastanium tier.
image 44
  • NEW: Dual Blades class melee weapon.
    • The slightly curved, double-edged Kindjal and the smaller Slip-tip knife form a marriage of razor-sharp mayhem. Holding down the attack button initiates a sequence of frenzied hits that partially bypass shields.
    • This melee weapon is available in the Duraluminum and Plastanium tier.
image 45
  • REWORK: The Rapier class melee weapon has been redesigned to have its own unique playstyle.
    • The rapier is a fast, precision-focused melee weapon that rewards mastery of timing, spacing, and reactive play. While it sacrifices traditional blocking for high mobility, it compensates with unique defensive utility: both opening attacks function as parries.
    • Left mouse button parries incoming attacks and moves the character forward, whereas right mouse button parries while stepping backward to disengage from pressure. Though its blade requires more strikes to stagger an opponent, it penetrates defenses faster than other melee weapons and allows the wielder to parry and attack simultaneously, making it a lethal choice for those who can maintain perfect positioning.
  • Due to a backend change in how abilities are stored, all skill trees have been reset. Please make sure to spec your character before venturing into the desert!
  • handshake Reattributing skills now costs Spice Melange and can only be done in a watersealed base or a social hub.
    • The cost starts at 0 and scales up to 5, 10, 20, and 50 with each consecutive respec, after which it stays at 50.
    • The cost decreases by one level every 6 hours. This technically means that you can reattribute your skills for free every 6 hours. However, the higher the Spice Melange cost, the longer you will need to wait for it to return to 0.
  • Adjusted PvP damage scaling curves to ensure that the new endgame progression introduced in this chapter matters in PvP encounters.
  • Base Rocket Launcher now has the Lock-On functionality with a slower target acquisition than a unique Rocket Launcher.
  • Improved ground launched missiles to make them hit their targets more consistently.
  • Updated the description for the Exploit Weakness ability to indicate that the AoE ranged damage is excluded.
  • Added information to the Prescient Strike ability description that the second strike deals 70% of the damage dealt by the initial strike.
  • Suspensor belts will now have 0.1 sec reactivation cooldown after deactivation to prevent spamming.
  • Switching weapons while being knocked back should no longer be possible.
  • Reduced the full set poison mitigation value on the Syndicate (Duraluminum) and Forge (Plastanium) armor sets from 40% to 30% total.
  • Prescience effect no longer grants 100% Poison Damage immunity but will instead increase Poison Tolerance (the amount of poison applications required to become poisoned) by 100%.
  • Reworked Metabolize Poison technique to grant 20% mitigation to poison damage rather than cost stamina to reduce poison stacks.
  • Turning the camera away from a soft locked target will now cause you to disengage from that target sooner.
  • Low Stamina Threshold UI now set to 30%.
  • Improved quality of melee weapon trails.
  • Added audio for Block Break.
  • Characters should now properly display when viewed through binoculars and ranged weapon scopes.

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Vehicles

  • NEW: The new vehicle relocation feature in the Vehicle Backup Tool allows you to move any vehicle on the same map at the same cost as recovering a destroyed vehicle.
    • The contents of the vehicle inventory will be dropped on the ground.
  • handshake Improved the vehicle decay by preventing co-owned vehicles from decaying inside a friendly landclaim. Leaving a friend’s vehicle at your landclaim now no longer makes it abandoned.
  • Improved audio for ornithopter rockets.
  • Trail VFX added to ornithopter wings to improve sense of speed.
  • Vehicle temperature indicator is now a bit smoother.

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Worldbuilding and Exploration

  • NEW: Added 5 Imperial Testing Stations accessible via the overland map. These new dungeon-type, repeatable PvE activities feature a unique boss fight and can be completed solo or in a party. They also feature difficulty scaling, which allows players to increase the challenge and rewards granted upon completion.
    • Imperial Testing Station #24– an abandoned Testing Station tucked away in the desert. The entrance is halfway hidden in the dark, unfinished construction.
    • Imperial Testing Station #89– high radiation readings are registered around the entrance to this Testing Station. Anti-radiation gear is advised.
    • Imperial Testing Station #136– a Testing Station in the desert, surrounded by fire-scorched earth and a strong smell of burnt flesh.
    • Imperial Testing Station #152– a Testing Station on the edge of the Shield Wall, there the electromagnetic reading of the Coriolis storm is exceptionally high.
    • Imperial Testing Station #195– a seemingly overgrown Testing Station, with vines covering the entrance and a faint smell of burnt elacca wood emanating from below.
    • New unique items are also available in these new Testing Stations including a tactical radiation suit, pyrorocket, and more.
    • Higher grade unique Plastanium tier weapons and armor blueprints can be found in these new Testing Stations.
    • New cosmetic rewards are available when completing these on very high difficulty levels.
image 46
  • NEW: Added 4 new unique locations tied to the new Landsraad missions that are accessible via the overland map.
    • Smuggler’s Run– a small rock island with a well-defined and challenging road suitable for driving ground vehicles.
    • Blushing Caverns– a small rock island with a bandit camps atop a large cave of erythrite.
    • Wreck of Tyche– an irradiated shipwreck crashed inside the Shield Wall.
    • The Broodworks– A large, well-defended bandit stronghold located on the Shield Wall.
image 47
  • The Old Carthag and the Wreck of Hephaestus can now be repeatedly accessed via the overland map. This chapter also introduces a few more unique locations for story and faction progression.
  • Made several changes and improvements to the overland map.
    • Updated the topology and colors so the UI map and the in-world map match correctly, increased the size of ornithopters, replaced and added new visuals for locations and updated the text labels under each location.
    • The overland map navigation menu now has location categories to better support the increased total number of locations.
    • The overland map now has improved markers that highlight the selected category and indicate if a location is recommended for groups. These markers also show more context for relevant Landsraad missions or journey steps at the selected location.
    • Added player and party map markers to the UI map.
    • The location of a tracked Landsraad Mission is now automatically tracked when entering the overland map.
    • The fuel and hydration mechanics have now been removed from the overland map.
  • handshake Ornithopter Pilots now accept solari both from player inventory and bank as payment for the travel.
  • Minor improvements to interactions with Shigawire Reels audio logs.

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Story, Journey, and New Player Experience

  • Due to backend changes, when you first log into the game again, you’ll need to reequip your abilities.
  • New faction-themed cosmetics can be gained by increasing your rank with your aligned house.
  • New cosmetic rewards are available when completing the main story.
  • Duke Leto’s reception hall has had its set dressing upgraded.
  • Removed an extra return trip to Harko Village from the Lost Harvest questline.
  • Added journeys introducing some of the new game content to players.

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Landsraad

The Landsraad system has undergone a significant redesign to offer a variety of repeatable activities for the endgame. Progress is now earned through a wider selection of activities tied to the Landsraad mission system. Completing Landsraad missions provides Specialization progress and multiple other rewards.

image 48
  • REWORK: The Landsraad system has been reworked.
    • To increase a Landsraad house’s progress, you must complete missions for it. Click a house on the Landsraad board to see its available missions.
    • A new tab has been added to the Landsraad UI that provides an overview of all the missions you can complete.
    • Once you select a mission, you can accept it on behalf of a house, and Landsraad progress will count toward that house on the board.
    • Landsraad missions vary and send you to complete different challenges, such as dungeons, time trials, exploration, combat, crafting, and gathering. These missions can be shared among party members.
    • Completing Landsraad missions earns you several rewards:
      • Solari Credits, character XP, and Landsraad Contribution points, which you can complete as many times as you want.
      • Specialization XP, Faction standing, and House Scrip. The latter is needed to buy the components required to craft high-quality items. You can receive these bonus rewards as long as you have Mnemonic Recollections remaining. You receive 5 Mnemonic Recollections per day, which can be stacked up to 35 charges—a total of seven days’ worth.
    • Note: You must complete The Art of Making Friends journey as a step to unlock the Landsraad.
  • NEW: A new avenue for meaningful player progression has been added through Specializations, which can be accessed via the Skills menu.
    • There are 5 specialization tracks that can be leveled up by completing Landsraad missions: Crafting, Gathering, Exploration, Combat, and Sabotage.
    • Once players earn enough specialization XP on a track, they can unlock traits using Spice Melange. These traits give players different bonuses and upgrades, such as the ability to augment weapons, additional skill points, more character inventory slots, increased fabrication and refining speed, or higher resource yields, to name a few.
    • Specialization XP is limited to 5 contract bonus rewards per day.
specializationscreenshot
  • REWORK: Additional faction ranks have been added up to level 20, along with new contracts, rewards, and missions.
    • Players can level up ranks from 6 to 19 via Landsraad Missions. Once a player reaches level 19, they must complete a mission that sends them to an outpost accessible through the overland map.
    • The mission can be experienced once for the Atreides side, and once for the Harkonnen side.
    • The player will reach rank 20 upon completing this mission.
  • Landsraad personal rewards will no longer award armor swatch items. The swatches that were once available from personal contribution are now available at a new vendor and are sold for Solaris. The swatches have also been reworked and come in three types: Garment, Vehicle, and Weapon. Existing swatches that only worked on a single garment type have been updated to work on all garment types.

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Deep Desert

  • handshake Added more Rock Islands across all layouts and ramps leading from and to the Shield Wall for better ground vehicle navigation.
  • Created a continuous Shield Wall in the Southern part of the Deep Desert.
  • Deep Desert control points have been removed from the Deep Desert.
    • We are currently redesigning how they are meant to work, and when we’ll bring them back when we’re satisfied with the new version.

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User Interface

  • Made several changes to the info cards:
    • Melee weapons:
      • Converted stat bars into a row of stat icons in the following order: Damage per hit, Shield damage per hit, Stamina cost to attack, Stamina cost to block.
      • Damage type now shows an icon.
    • Ranged weapons:
      • Converted stat bars into a row of stat icons in the following order: Damage per shot, Shield damage per shot, Clip size, Reload speed.
      • For weapons which consume power, Clip size and Reload speed is replaced with Power consumption per shot.
      • Removed the stability stat bar.
      • Merged fire mode into damage type.
      • Damage type now shows an icon.
    • Armor:
      • Heat protection can now be compared.
    • General
      • Volume can now be compared.
  • The equipped icon for info cards has now moved from the right side of the header to the center of the header. This was done to add item quality on the right side of the header.
  • Disabled map menu when on levels without its own map and added a feedback error message when trying to open it on those levels using hotkeys.
  • handshake Resource markers that are “merging” or “clustering” together on the fullscreen map will now display how many markers are in the icon when hovering over it.
  • On the fullscreen map, if a marker location has a intel that has not been picked up by the player yet, the marker will have a new icon on it itself in addition to the info on the tooltip.
  • Improved how gear with transparent elements now appear in the UI menu so that they are easier to see on the player character.
  • Vendor UI customization swatches and icons now look the same as in the customization menu.
  • Made the Landsraad UI grid progress bar more obvious whenever a task has made any progress.
  • Added visuals to the player menu and inventory screen to reflect the players chosen faction.
  • Radiation UI improvements
    • Added additional UI alerts when moving from and area with increased or decreased radiation.
    • Radiation mitigation stats added to status UI and the inventory stats pop-up.
    • Added different levels of radiation for the area to the environment UI. Showing all the time if in a high radiation zone.
    • Added percentage of radiation debuff fill in the status UI.
    • Environment widget now shows if the player’s radiation is about 75%.
  • When it’s optimal harvest time for dew, the environment UI is now displayed for that period.
  • Added currency overview pop-up in the top right of player menu to make it easier to see all currencies and amounts.
  • Visual improvements done for the main menu and title screen:
    • Lighting and visual effects updated or added.
    • Reposition of triangle footer buttons to align with news feed.
  • It is now possible to switch between quality levels on the alternative stats page of a tech-tree item’s info card.
  • Added failure notification to the HUD when failing a Landsraad mission like the Smuggler’s run.
  • Added sorting of the overland map POI list.

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Graphics, Animations, and VFX

  • Redesigned the Personal Light into the Personal Glow Globe, which now allows to direct the light source along the camera’s view, instead of being aligned to the player’s character.
  • Final cinematic of Act II had new visual effects added.
  • Updated and improved various character animations and NPC facial expressions and clothing simulations in cinematics.
  • Added animations to support player stopping in ready state for melee weapons.
  • Added animation functionality for equipping the dual daggers.
  • Small visual differences in the way wind behaves on tarps, making it more consistent with wind speed and more performant.

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Social

  • handshakeAdded new chat channels for each faction, one for the Atreides and one for the Harkonnen.
    • Players are granted access to a faction’s chat channel once their rank reaches 2 (or higher) with that faction.

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Audio

  • Audio Design Updates:
    • New layers and mix for JABAL Spirtdart Rifle Gunshots.
    • New sound for fall damage.
    • Revamp of audio for radiation status.
    • Updates to Sheol radiation ambient audio.
    • Backup and recovery tool updates.
    • Added sound to interactive message UI (friend, guild invites, etc…).
  • Updates to Harko Village music.
  • Updated sounds playing when new NPC waves spawn in during various encounters.
  • Added sounds for guild, party and generic invite notification audio.

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Other

  • Added native support for PS5 controller

Raiders of the Broken Lands Paid DLC

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Fixes

Technical and Stability

  • Multiple performance improvements made for both client and server.
  • Improved frame rate stability when coming in range of NPCs.
  • Fixed issue that could cause login to fail with error 9V2.
  • Resolved some sources of error P83.
  • Fixed server crash when processing objects that were destroyed.
  • Fixed a possible rare crash that could happen on very low framerates during a melee attack.
  • Improved client performance by not having Fabricators, Wind Turbines, and Refineries that are running far away from players.
  • Fixed some performance issues in the main map UI on low end hardware/Steam Deck.
  • Small performance improvement when player bases are streamed out on the client.
  • Fixed difference in Global Illumination brightness between High and Ultra quality settings.
  • Fixed an issue where the character on the main menu or server browser would sometimes not accurately reflect the current in-game equipment.
  • Reduced a hitch that could occur when opening the map.
  • Fixed an edge-case that could lead to X72 errors during a Character Transfer.

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Resources, Building, and Crafting

  • Fixed a collision issue preventing certain ground vehicles from passing smoothly through building doorways.
  • Vertical pentashields no longer cost twice as much power as horizontal pentashields.
  • Fixed an issue where the glass surface was missing on the large spice refinery.
  • Fixed an issue where the Lost Harvest DLC’s Vermillius Dusk Swatch could not be applied to all intended content.
  • Fixed an issue where, after picking up an NPC corpse, their untouched loot could drop far away from the corpse’s current location.
  • Fixed missing icon for turret statue in the construction menu.
  • Fixed an issue where players with very high amounts of solaris could have it displayed in negative amounts.
  • Fixed an issue where, in rare cases, the restored bases could show more building pieces and doors in the UI than they actually had.

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Combat

  • Fixed an exploit of the PvP respawn timer. Players can’t respawn into other respawn points besides the start respawn point when under PvP respawn cooldown anymore.
  • Abilities can no longer be used on players who are inside vehicles.
  • Update to Weirding Step such that the perk “Iron Will” now properly blocks the stun effect, but still allows you to move to your target.
  • Fixed an issue where projectile hits were applying weakpoints when Exploit Weakness skill was equipped.
  • Fixed an issue where projectiles fired by a player could spawn with a delay for an observer.
  • Rockets shot from vehicles are now correctly mitigated by player armor (e.g. Bulwark set).
  • Fixed vehicle rockets not dealing damage to players and NPCs.
  • Solido Clone ability will be put on reduced cooldown if clone fails to spawn.
  • Sentinel turret is no longer able to track targets through walls.
  • Fixed an issue that was causing skill points to be lost.
  • Fixed an issue where some NPCs would interrupt Heavy attacks for an immediate Fast attack.
  • Fixed an issue where melee NPCs would dodge sooner to Slow attacks from Swords than from Daggers.
  • NPCs should no longer stand so close to the player when the NPC is blocking that they touch them.
  • Fixed an issue where NPCs in the Deep Desert who use drillshot weapons were dealing higher damage than intended.
  • Fixed a kink where some NPCs would look at your feet during melee combat.
  • Fixed an issue where NPCs were unable to perform attacks inside gravity fields.
    • Aim accuracy of NPCs is now reduced when in gravity fields.
  • NPCs will no longer interrupt melee attacks and abilities to dive away from grenades.
  • Improved camera motion for abilities that use “planting” animations (Poison Mine, Shield Wall, etc.).
  • Leaving Aim-Down-Sight no longer increases inaccuracy beyond the default hip-fire inaccuracy.
  • Fixed an issue where Dance of Blades buff didn’t trigger when executing downed enemies.
  • Fixed an issue with Whirlwind/Eye of the Storm animations where it would end in sword stance with dagger equipped.
  • Whirlwind will now transition smoothly into the Idle stance for daggers, swords and rapiers.
  • Various typos in ability descriptions fixed and texts clarified.
  • Icons corrected for Trooper Scattergun Damage & Mentat Rifle Damage.
  • Fixed an issue where stamina costs for dashing were not being applied properly.
    • Dashing out of ability applied CC-Effects will now cost 90 stamina and spawn a corresponding golden ghost, while dashing out of non-ability applied staggers will cost a medium amount of 45 stamina. Any other dashing will cost a low amount of stamina (30).
  • Hazards should no longer be affected by player damage bonuses or reductions.

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Vehicles

  • Fixed a collision bug where players could become trapped between the scout ornithopter’s wing and tail section.
  • It is no longer possible to clip and traverse underneath ornithopters with a sandbike or treadwheel.
  • Fixed choppy vehicle turret rotation.
  • Fixed an issue which caused harnessed vehicles to become inaccessible after travelling.

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Worldbuilding and Exploration

  • Fixed an issue where in rare cases, NPCs in the Imperial Testing Station 60 boss room could have already spawned before the player reached it.
  • Improved rock climbing around Mysa Tyrill.
  • Players no longer take fire damage when standing on a certain pipe in the mining rig inside Southeast Ironworks.
  • Player now correctly takes fire damage in the Wreck of Kytheria ship.
  • Fixed several issues with moisture membranes not covering the entire cave entrance.
  • Fixed missing weapons for Harkonnen guards at Riftwatch.
  • Fixed certain enemies in the contract Digging Deeper not attacking the player.
  • Fixed an occasional issue where the slowing effect was still applied after exiting quicksand.
  • The Muad’dib and Desert Hawk should now only spawn within the Hagga Basin and the Deep Desert.
  • Fixed a bug where collision on objects would be scaled incorrectly, improving AI navigation in those areas.

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Story, Journey, and New Player Experience

  • Addressed several visual bugs present in cinematics taking place in the tutorial area.
  • Improved behavior of quest item and quest schematic acquired in contract “Forged in Dishonor”.
  • No longer possible to indefinitely extend your time in a story mission by remaining in a dialogue.
  • Fixed an issue where players could get stuck with the same dialogue with Piter de Vries after betraying the Atreides to join the Harkonnen.
  • Fixed an issue where players could get stuck going through the Chapter 2 main story investigations due to the loss of their cryptic note item. Upon re-entering the room they were stuck at, you will receive a cryptic note which is needed to progress.

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Deep Desert and Landsraad

  • Lighting has been updated in the Deep Desert.
  • Fixed issues in the Deep Desert where the landscape was missing in some areas at distance.
  • Fixed collisions, cover points, and PvP/PvE zones in Shipwrecks and Testing Stations.
  • Grounded floating rock islands.
  • Plugged holes in the terrain.
  • Fixed issue where interactions with Landsraad interactables would be possible when you’re not on the correct mission step.
  • Fixed auto-tracking of new accepted Landsraad missions.
  • Fixed problem where it would not show the required amount of points needed to win a House tile.
  • Fixed an issue where the Landsraad UI would appear to have no Landsraad missions available.
  • Fixed problem where the compass would show mapmarkers for all accepted quests at the same time.
  • Regenerated all Deep Desert UI maps to fix islands buried under sand dunes.

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User Interface

  • Fixed an issue where when opening the fullscreen map in Harko Village, the camera would not look directly at the players icon.
  • Fixed an issue where when markers appears on the compass. They would previously “teleport” to the correct location right after appearing.
  • Fixed an issue where the marker tool-tip widget would be placed to far upwards when shown on the bottom part of the screen. It will now be placed a more correct distance upwards.
  • Fixed an issue where the marker tool-tip widget would go off screen if shown too far to the right. It will now be placed on the edge of the right side of the screen.
  • Fixed an issue on Harko Village fullscreen map, where markers would be offset and not show in the correct location.
  • Fixed an issue on Arrakeen fullscreen map, where the cameras movement would no be restricted enough allowing to view outside the edge of the map mesh.
  • The Deep Desert map marker on the overland fullscreen map was adjusted to prevent clipping off the screen.
  • Fixed an issue which caused network status indicators not showing in the overland map.
  • Fixed an issue where the Control Points marker was still present in the map filter outside Deep Desert.
  • Fixed a bug where the Ping Markers displayed on the compass were too small.
  • Fixed an issue where a player could see party members on the campass in Lost Harvest DLC Testing Station even when they were playing on a different instance of the same Testing Station.
  • Fixed an issue where some users didn’t see messages in the guild chat.
  • Fixed a bug where the Mouse Wheel Scroll Icon Arrow in the vehicle backup, welding torch and building tools showed the wrong scrolling direction.
  • Fixed an issue where a scroll bar was visible when a player was previewing loot.
  • Fixed a bug when switching from Construction Tool to any weapon it would not display the Favourite Item.
  • Overlapping subtitles should now be prioritized properly.

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Graphics, Animations, and VFX

  • Fixed various animation bugs, distortions, and emote popping for NPCs.
  • Fixed Zantara’s rocket position during Zantara’s Plan cinematic in NPE.
  • Feet now adjust to surfaces when playing emotes.
  • Fixed Dune Man Thumber Forward emote resetting during the loop.
  • Fixed character’s rotation breaking when using emotes in walk mode.
  • Fixed arm snapping when going into a storm while in a suspensor.
  • Fixed reload animations still playing on the weapon when player holsters the weapon while reloading.
  • Fixed player snapping when unholstering pistol while crouching and moving towards camera.
  • Fixed player sinking in ground when near a medium wind generator.
  • Fixed player walking when using scanner and moving at run or sprint speed.
  • Player’s head gear will no longer appear unexpectedly while using a poison snooper.
  • Karpov muzzle flash is now in the same position in crouch and standing whilst firing.
  • Fixed an issue where firing against the large spice refinery would not show a VFX.
  • Players will no longer see flickers when talking with Elara Tuek (and possibly other NPCs).
  • Fixed flickering issue with smoke effect when a damaged Vehicle is in movement.
  • Fixed a visual issue whereby a thin line was visible on some areas of the landscape.
  • Addressed visual issues/glitches present in the Fourth Trial of Aql.
  • Fixed, updated, and improved various lighting in Testing Stations and tradeposts.
  • Improved performance and visuals to various ability effects, weapons, and materials.

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Audio

  • Fixed a bug where heavy and light attack SFX would play even if the attacks are interrupted.
  • Fixed some radio episodes and music transitions overlapping or causing silent pauses.
  • Sometimes loading into new levels caused short audio corruption on loading in.
  • Fixed a bug where the burning effect applied to a character had no SFX.
  • Fix for rocket launcher explosion sound cutting abruptly in certain scenarios.

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